July 20 Morning (11am - 2pm)
Game Master: James Larson - D&D 5th Edition - firstname.lastname@example.org
The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.
The core of D&D is storytelling. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the world of Dungeons & Dragons through any of the novels written by its fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.
Game Master: Mark Costello - Lair of the Bog King
Description: The local Reeve hires your mercenary band to rid Lord Alcarr's riverlands of a plague of swampy horrors. Come play the restored and revivified 70's classic from Steve Jackson Games; be a part of gaming history!
5 Players max
No experience necessary. All rules explained and all materials provided.
Snowhaven hosts many opinions beneath its exterior of politeness and community. An adventuring party gets called in to investigate some strange activity outside of town and an accidentally uncovered mine. As part of this adventuring party, what machinations will you discover?
This adventure is being run and tested by the authors of the adventure. Snowhaven is available as is D&D 5th edition.
Josh Williams - Dread - email@example.com
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.
It is the horror roleplaying game that uses Jenga® instead of
dice. Pull from the tower and you succeed. Refuse to pull and you fail. The
choice is yours. But if the tower falls . . .
Blackspire RPG One Shot: Initiation Into the Cult of the Spire
-a Pathfinder game (with a few house rules) in a home-brew
setting/pre-gen'ed in HeroLab
Join Robert Randle and his wife Jenny as they take a handful of
brave players into the dark and terrible world featured on the Blackspire RPG
Campaign Podcast! For any number of countless reasons, many a citizen of the
city of Blackspire has sought to join the mysterious ranks of the infamous Cult
of the Spire... which now extends to even include our Player Characters. What secret
challenges, trials, and tests await our aspiring cultists as they seek to find
their place this powerful organization? Can any of them hope to survive...
This adventure may contain themes and situations that might be
offensive to some participants. Mature player sensibilities are encouraged.
Experience with the Pathfinder RPG system is preferred, but not required.
Audio of this gaming session will be recorded, and potentially
released as a "canon" episode on the Blackspire RPG Campaign podcast.
Players will need to sign a (super simple) release form to participate.
Prowlers & Paragons (or P&P) is a tabletop
roleplaying game with a narration-driven, rules-light system designed to
emulate four-color superhero comics. Let’s break that down so you can see what
you’re getting yourself into.
P&P is a tabletop
roleplaying game. We’re going to assume you’ve got this one covered.
P&P is a narration-driven
system. The rules in this game are not effects driven. For the most part,
they don’t tell you what happens. Instead, they tell you who gets to describe
what happens. And that’s what it’s all about in P&P: describing what
happens. Both the players and the gamemaster (GM) take turns narrating events
in the game world. This makes P&P feel more like an exercise in
collaborative storytelling than a typical roleplaying game. However, P&P
isn’t totally freeform and open-ended either. There are rules that help determine
what characters can do and how they compare to one another, especially in
combat! This prevents the game from devolving into a never-ending debate about
what is and isn’t reasonable.
Labyrinth Lord (LL) is a fantasy
written and edited by Daniel Proctor and published by Goblinoid Games. It
emulates the rules and feel of Dungeons & Dragons
(D&D) using the Open Game License
(OGL) from Wizards of the Coast. LL is based on the 1981 D&D Basic Set
edited by Tom Moldvay,
and its accompanying Expert Set
by David "Zeb" Cook.
Game Master: Michael Hughes - Call of Cthulu
7th Edition - firstname.lastname@example.org
The Old Ones ruled the earth aeons before the rise of man.
Traces of their cyclopean cities can still be found on remote islands, buried
amid the shifting desert sands, and in the frozen wastes of the polar extremes.
Originally they came to this world from the stars. They sleep now, some deep
within the earth or beneath the sea. When the stars are right they shall again
walk the earth.
Call of Cthulhu is Chaosium's tabletop
roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of
secrets, mysteries, and horror. Playing the role of steadfast investigators,
you travel to strange and dangerous places, uncover foul plots, and stand
against the terrors of the Cthulhu Mythos. You encounter sanity-blasting
entities, monsters, and insane cultists. Within strange and forgotten tomes of
lore you discover revelations that man was not meant to know. You and your
companions may very well decide the fate of the world.
Game Master: Mitchell Wallace of Penny for a Tale - ALIEN RPG - email@example.com
You are space truckers on the starfreighter USCSS Montero,
running “the Gauntlet”— the trade route between Anchorpoint Station and the
Frontier. Your ship’s cargo hold is packed with dozens of tanks of the rare gas
Helium-3. Usually cargoes such as these are towed in massive tanker modules
that transport much higher concentrations of the gas a safe distance from a
freight hauler. The Montero isn’t rated as a commercial towing vehicle,
however, and this small run is a special order for a Weyland-Yutani corporate
account on Sutter’s World—a newly established Frontier colony. While the trip
so far has been fairly routine, the Montero’s sensors developed a glitch before
you left Anchorpoint and sporadically pinged contact with a sensor reflection
before you activated the displacement drive and went FTL. Your cargo run so far
has been without incident. Now, you are just awakening from hypersleep, ready
to deliver your goods to the colony of Sutter’s World.
This is a one-shot of the upcoming
Alien TTRPG being made by Free League, the creators of Tales From the Loop and
Mutant Year Zero, using the rules from the Cinematic Play Guide they released
to those who preordered. The system is very similar to Mutant Year Zero.
It's a deadly system and this
Cinematic Play Style is specifically tailored for one-shot play, with mild
progression to bring some sort of experience over into following one-shots.
Pregens will be provided, as will
necessary handouts for rules and other information.
I won't lie to you about your
chances, but you have my sympathies.
This adventure may contain themes and situations that might be offensive to some participants. Mature player sensibilities are encouraged. Experience with the Pathfinder RPG system is preferred, but not required.
Keep in mind, this is a family friendly event, but you can run dark/violent games. We just need to let players know upfront what they are getting into. Be kind, be inclusive, and don't offend anyone. We are running an event where everyone is welcome.